I just released the first Alpha version of Shadow-MSC. Shadow-MSC is a basic compiler for the RenderWare based mission scripts. Current version only supports GTA: VC and only supports a main script, no threads, no missions.
For more information visit the projects GitHub page.
V Sketchup support
Version 0.5.0 of Sketchup2IV is now available. This release contains basic support for ODR and OTD export for V. I still have a bit of trouble getting OBN support to work, but it should be available soon.
To export to V open the extensions menu, select GTA Version, and select GTA: V.
As it’s now possible to export to multiple GTA versions, I renamed the exporter to Sketchup2GTA.
Bug fix release 0.4.2 for Sketchup2IV
I’ve just released bug fix release 0.4.2 of the Sketchup2IV exporter. Exporting OTD files will now use relative paths instead of the fixed texture file paths.
Get the latest version here.
Sketchup2IV 0.4.1 released
I’ve fixed some big issues that caused problems when importing the OpenFormats files.
The following fixes are included in release 0.4.1:
- Fixed OpenFormats version in mesh files
- Select export path for WPL files
- Select export path for IDE files
- Filter duplicates on IDE export
- Fix UV coordinates
As always the new version can be downloaded here.
OTD Export now available in Sketchup2IV
I’ve added basic OTD export to Sketchup2IV, it’s available in version 0.4.0. Head over to the Sketchup2IV project page to download the latest version.